Throwing  
 
 

There are aspects of throwing that most intermediate to advanced players could benefit from practicing. These are outlined below.

Spin
Most people put too little spin on their throws. There aren’t many realistic situations where you would want to minimise spin. Spin is a result of arm speed and wrist flick. By increasing wrist flick you can make your throws a lot more stable and even add new throws to your repertoire. Practice using more wrist snap on ALL of your throws.

Quick Release
ThrowsA by-product of having good wrist-snap is that you will find you are able to release throws with very little arm motion. The quick release throws are very difficult for a marker to stop.

High Release
ThrowsQuick release throws and high throws are very similar in technique, basically because you cannot wind up for high release throws. These allow you to throw over the mark, and often are un-blockable because they are released so far forward.

Low & Wide Throws
Extra spin also allows you to throw low and wide throws that are difficult to stop, and are the most effective break throws – where you simply stretch around the mark. These throws are an essential part of any advanced player’s arsenal. The sign of a good thrower is to have strong low, wide throws. Whenever you are having a throw in pairs, always concentrate on getting low and stretching out.

Outside-In Huck
When most intermediate players huck they tend to release as an inside-out throw to allow the disc to flatten out in flight. This is particularly true for forehand hucks. An inside-out is generally a difficult throw to complete because it needs to be released close to the body (easy to point block) and tends to float at the end of its flight path.

The outside-in huck, on the other hand has the following advantages:
Very fast, arcing flight
Curves around intervening defenders
Curves in toward the receiver
Can be released out very wide
Shorter wind-up

Technique:
The outside-in huck requires a lot of upper body energy to be imparted over a short time, it is usually a fairly stunted motion. It also requires a lot of wrist snap to keep its flight level and counter the natural tendency to turn over. Accuracy in release is also important because there is little room for error (the disc simply goes to ground if it misses its mark), and subtle differences in the angle-of-release result in very different flight paths. The only way to learn is practice!