Set Plays  
 
 

Coffee Break
This play is designed to help break the mark when there has been either a pull or a turnover in your own endzone. Usually, the opposing team will call out to "trap". This leaves very little open for the handler. To combat this setup a second "short stack" across the endzone. This turns the original mark into a straight up mark for the second stack. All three players along the endzone are handlers. The first player in the onfield stack is a deep and the last player in the on field stack is any player with a good deep throw in their bag.

The play runs as follows:
The first handler in the short stack makes a checkmark cut that results in getting a dump against the mark. At the same time this cut is being made the deep in the onfield stack also checks towards the disc and then starts his/her deep cut.
When the pass is completed to the first handler the final short stack handler is coming out of his/her own checkmark and receives the disc fully on the broken side of the field.
As the deep roars past the stack the remaining players must keep their defenders occupied by drifting forward. The last player in the stack should make his cut towards the disc about the time the deep is cutting past and when the final handler is making his catch. This prevents the last defender from cheating off to help cover the deep.
Two passes from the score. Or, at the very least the disc has been worked against the mark and is now off the cone and in the field of play in good position.

References:Ebb & Flow http://www.menalto.com/EbbAndFlow/drills.html

 

The Looper
Picture the situation when the offense gets the disc near the left sideline and looks down the line for the huck. To stop this, most defenders on the disc will force middle, and the defenders on the deeps will cheat towards the line. This sets up a great little play I like to call the Looper (which happens to describe both the cut and the throw). I will describe the situation for a right handed thrower on the left sideline; everything is reversed for a lefty or ambidextrous person on the right sideline. If the player busting down the line sees this situation, they should break hard right and loop back towards the other sideline. All the other players are typically out in the middle of the field, so this cut will go on the other side of everyone. If the defender was cheating towards the line, the cut should be quite open. When the thrower sees the looping cut, the throw to make is a high, diving forehand. Not quite a blade, but at a 45 degree angle or so. This throw is high enough to go over everyone in the middle of the field, and it is fast. It will also be easy to get off because of the force middle. This play also works well on the opposite sideline using a hammer.

References:Ebb & Flow http://www.menalto.com/EbbAndFlow/drills.html

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The P-Play
The thrower breaks the mark to the first cutter in the stack. The third person cuts to the open side faking the in cut. 3 then turns and bolts for the endzone. 5 cuts in for flow on the break mark pass and hucks it to 3 in the endzone. Others on the field should cheat in as play develops to avoid poching.

References:Ebb & Flow http://www.menalto.com/EbbAndFlow/drills.html

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