Catching is an underrated skill
in ultimate. Some very experienced players are lazy and display
poor catching techniques, and this is reflected in frequent drops.
A good catcher makes difficult catches look easy and impossible
catches look gettable. It is often said that if you get a hand to
a disc you should catch it. More correctly, if the disc is thrown
to you, you should make your best attempt to catch it. Desperation
wins games. On the other hand, poor catching can often lose games.
Two-handed catching
Using two hands is essential for
catches from just below the knees to just above the top of the head
and at least a foot either side of the body. There are a few different
styles of catching, used under different circumstances.
Most straightforward catches will use the pancake style, while harder
passes, particularly those when the receiver is running at speed
may use the crocodile style. Only catches that are too high or too
low to be caught safely with palms facing each other should be caught
with both hands on the rim.
Pancake Catch
Whenever possible, catches should be
attempted two-handed, with the palms facing each other. The pancake
style is close to the body, with hands at right angles to each other.
The receiver should attempt to get their body behind the direction
of travel of the disc. It has the advantage that if the catch is
mistimed, there is a good chance that the disc will hit the body
of the receiver and still be caught between the hands. This is the
style that should be used for the majority of throws, as it is least
prone to error.
Crocodile Catch
The crocodile style is out in front
of the body with arms almost parallel, and often with some of the
impact being absorbed by the forearms. As for the pancake catch,
the receiver should attempt to get their body behind the disc.
The reason in this case is to get the arms in line with the direction
of travel of the disc.
The main use for this type of catch is when the disc is travelling
at speed relative to the receiver. The forearms provide a longer
area to decelerate the disc over, and hard throws are less likely
to be dropped.
The disadvantage is that because the arms are roughly parallel,
the disc has a tendency to flip out sideways if the arms do not
move directly up and down towards each other.
Rim Catch
Catches with both hands on the rim are risky
and rarely necessary. They should only be used if the disc is well
above the head or the around ankles, and in the latter case only
when it is not possible or reasonable to dive or slide to catch
it.
The disc should be caught with both hands on the leading edge, one
hand on either side of the disc.
The reason rim catches are risky is that they have a tendency to
spin out of the hands sideways, a tendency which is stopped by catching
the disc on top and bottom.
Layout Catch
Often, it is necessary to layout in order
to get near enough to the disc to attempt a catch or to get away
from striving defenders. Two-handed layout catches are more difficult
than one-handed ones because the impact with the ground often dislodges
the disc.
To avoid being ground stripped, the catcher should try to keep the
arms from hitting the ground, and use the rest of the body to take
the impact. A one-handed catch should be used wherever possible,
otherwise a two-handed rim catch is best, because it is less likely
to dislodge.
One-handed Catch
A one-handed catch should be attempted
anywhere where it is difficult or impossible to catch with two hands.
Having to stretch a bit or avoiding falling on the ground is not
an excuse for catching one- handed. Catches around the ankles, well
above the head, or far to either side must necessarily be caught
with one hand. When the disc is skied above receivers’ and
defenders’ heads in the air it is usually most advantageous
to contest it with one hand. If the disc is above the elbow, it
should be caught thumb down, otherwise thumb up: experience will
show the difference.
Sweet Spot
One-handed catches are attempted on the rim of the disc, but should
preferably NOT be on the leading edge. The “sweet spot”
for catching is to one side of the most leading point on the edge,
depending on the direction of spin. This is because both angular
and linear momentum must be absorbed by the catch. Experimentation
will help most in understanding this. One-handed layouts are easier
on the body than two-handed layouts, since there is more flexibility
in the position that the receiver can land in. The fingers will
be underneath the disc with the thumb on top. A tight grip is needed
once the disc is caught to avoid being ground stripped. As for the
two-handed layout, the receiver should try to keep the arm with
the disc, or at least the elbow, off the ground.
Practicing
Although two-handed catches should be used
whenever possible in a game, the more difficult catches will all
be one-handed, so you will need to practice one-handed catching
more than two-handed. Just remember to use two-hands when it counts.
Jumping
There are two reasons for jumping to catch
a disc.
The first is simply getting the body off the ground to make a catch
easier.
The second is where the receiver needs to get as high as possible
to get to the disc. These are looked at in separate paragraphs.
The most comfortable place to catch a disc is just
above waist height. If the disc is above this height, the receiver
should jump. There are two good reasons for jumping. The first is
to make the catch more manageable and at a more convenient height.
The second is that running along makes the body jolt up and down
noticeably. Jumping provides a more stable temporary catching environment
as it stops this jolting movement during the catch. The body travels
smoothly and regularly through the air, so the receiver only has
to anticipate movements of the disc, and not their body as well.
Both feet should leave the ground to make the catch. Most catches
above the waist, and even some below will be made easier by jumping.
Sometimes it will not be possible to catch a disc
unless the receiver jumps. In these instances it is in the receiver’s
interest to get their body as high as possible. Jumping is a skill,
and something that can be practiced and improved upon. Following
are some suggestions and comments on jumping technique.
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