Hucking  
 
 

Hucking is a mainstay of our offence. We must aim to have a high completion rate on our hucks and we will be unstoppable.

Long Hucks
The hucking strength in will be concentrated in the AX, MD, LP & RP. Know how good your huck is, and evaluate quickly whether a cut is worth throwing to. Know how good other people’s hucks are and cut appropriately. Every time Jonathan or Tom or Scott or Piers get the disc, they should always be able to look downfield and see a deep option. Anticipate when a hucker is about to receive the disc and make a deep cut to them if you are a wing or deep. Think about whether you want to cut to their backhand or forehand side, depending on the wind, the flow of play and the hucker’s preference.

Medium Hucks
Hucking does not have to be length-of-the-field. Everyone on our team can throw well in the 30-40m range. These sorts of throws will apply more down the sidelines. So whenever anyone gets flow down the sideline (usually it will be the points or wings), they should have a thirty or forty metre option immediately.

Hucking out of Trouble
There are two situations where we may be in trouble. One is where you have the disc, the count hits six or seven and there is no prospect of a good cut. Start thinking about a huck. There is no point in deciding to huck at the last moment. Better to pivot and fake, and make it a decent huck. If the DP and Wings are awake, they will realise what you are about to do and make a deep cut.

The second situation is when we are playing offence and as a team we seem to be getting nowhere (although we’re getting passes away). If our offence gets bogged down, then the easiest way to break things up is to put the disc up deep. Again, don’t do this rashly. Get the disc to a designated hucker and let them send it. There should automatically be a deep cut available to these people (see above).

Hucking for Position
A failed huck is an opportunity. It gets the disc down the other end of the field and often gives us time to set up a proper defence (not so on a short pass which goes to ground). Especially in high wind, it may be necessary to huck early to get the disc away from our endzone and prevent an easy score by the opposition. Be prepared to play defence when we huck.

Opening up the Field
A good long game has a side-effect. It opens up the short game. When we huck frequently, it forces the defenders to stand behind us or beside us rather than in front, so that cuts towards the disc can simply consist of a fake deep and a cut short. This is the easiest way to play offence.

Cutting to a Huck
This cannot be overemphasised. Cut from short, fake short, and then sprint deep. Leave your man way behind. Cut down the opposite sideline from where the disc is, and then cut across the endzone (or the field) to meet the disc in the far corner. This makes a deep cut harder to defend. It also makes the disc easier to receive if it is coming from beside your shoulder than if it is floating above your head. You can easily modify your path to intercept it if it’s not on the mark. Sight the disc early and attack it. Catch it strongly in the air, not flat-footed.