Hucking is a mainstay of our offence.
We must aim to have a high completion rate on our hucks and we will
be unstoppable.
Long Hucks
The hucking strength in will be concentrated
in the AX, MD, LP & RP. Know how good your huck is, and evaluate
quickly whether a cut is worth throwing to. Know how good other
people’s hucks are and cut appropriately. Every time Jonathan
or Tom or Scott or Piers get the disc, they should always be able
to look downfield and see a deep option. Anticipate when a hucker
is about to receive the disc and make a deep cut to them if you
are a wing or deep. Think about whether you want to cut to their
backhand or forehand side, depending on the wind, the flow of play
and the hucker’s preference.
Medium Hucks
Hucking does not have to be length-of-the-field.
Everyone on our team can throw well in the 30-40m range. These sorts
of throws will apply more down the sidelines. So whenever anyone
gets flow down the sideline (usually it will be the points or wings),
they should have a thirty or forty metre option immediately.
Hucking out of Trouble
There are two situations where we may be in trouble. One is where
you have the disc, the count hits six or seven and there is no prospect
of a good cut. Start thinking about a huck. There is no point in
deciding to huck at the last moment. Better to pivot and fake, and
make it a decent huck. If the DP and Wings are awake, they will
realise what you are about to do and make a deep cut.
The second situation is when we are playing offence
and as a team we seem to be getting nowhere (although we’re
getting passes away). If our offence gets bogged down, then the
easiest way to break things up is to put the disc up deep. Again,
don’t do this rashly. Get the disc to a designated hucker
and let them send it. There should automatically be a deep cut available
to these people (see above).
Hucking for Position
A failed huck is an opportunity.
It gets the disc down the other end of the field and often gives
us time to set up a proper defence (not so on a short pass which
goes to ground). Especially in high wind, it may be necessary to
huck early to get the disc away from our endzone and prevent an
easy score by the opposition. Be prepared to play defence when we
huck.
Opening up the Field
A good long game has a side-effect. It opens up the short game.
When we huck frequently, it forces the defenders to stand behind
us or beside us rather than in front, so that cuts towards the disc
can simply consist of a fake deep and a cut short. This is the easiest
way to play offence.
Cutting to a Huck
This cannot be overemphasised. Cut from short, fake short, and then
sprint deep. Leave your man way behind. Cut down the opposite sideline
from where the disc is, and then cut across the endzone (or the
field) to meet the disc in the far corner. This makes a deep cut
harder to defend. It also makes the disc easier to receive if it
is coming from beside your shoulder than if it is floating above
your head. You can easily modify your path to intercept it if it’s
not on the mark. Sight the disc early and attack it. Catch it strongly
in the air, not flat-footed.
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